<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>

<head>
<title></title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
</head>
<body>

The <code>com.jme3.scene.mesh</code> package contains utilities
for reading from {@link com.jme3.scene.mesh.IndexBuffer index buffers}.
Several implementations are provided of the {@link com.jme3.scene.mesh.IndexBuffer}
class:
<ul>
    <li>{@link com.jme3.scene.mesh.IndexByteBuffer} - For reading 8-bit index buffers</li>
    <li>{@link com.jme3.scene.mesh.IndexShortBuffer} - For reading 16-bit index buffers</li>
    <li>{@link com.jme3.scene.mesh.IndexIntBuffer} - For reading 32-bit index buffers</li>
    <li>{@link com.jme3.scene.mesh.VirtualIndexBuffer} - For reading "virtual indices", for
    those meshes that do not have an index buffer</li>
    <li>{@link com.jme3.scene.mesh.WrappedIndexBuffer} - For converting from 
    non-list based mode indices to list based</li>
</ul>

</body>
</html>
